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Far Cry 2 (360)


Coco
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Dunno if there's a thread on this or not, can't see one.

 

:angel:

 

Been waiting for this for a while. Looks like it'll be quite good. Some features and footage...

 

:pow:

 

 

"Caught between two rival factions in war-torn Africa, you are sent to take out "The Jackal", a mysterious character who has rekindled the conflict between the warlords, jeopardizing thousands of lives. In order to fulfil your mission you will have to play the factions against each other, identify and exploit their weaknesses, and neutralise their superior numbers and firepower with surprise, subversion, cunning and, of course, brute force.

 

Far Cry 2 immerses players in an entirely new kind of gaming experience, featuring a custom-made video game engine built from the ground up. Players discover a true open world gameplay set in Africa, brought to life by high-definition next-gen technology."

 

 

Release Date: October 21, 2008  From IGN (could be wrong  :lol:)

 

 

 

DUNIA ENGINE - The Dunia Engine was built specifically for Far Cry 2 by the award-winning Ubisoft Montréal development team. It delivers the most realistic destructible environments, amazing special effects such as dynamic fire propagation and storm effects, real-time night-and-day cycle, dynamic music system, non-scripted enemy A.I. and so much more…

 

OPEN WORLD - The extensive artistic research combined with the next-gen engine will allow you to explore over 50Km2 of seamlessly rendered African landscape. No game has ever provided such freedom of movement!

 

REAL-TIME IMMERSION - Real-time story telling, systemic auto-healing, minimal in-game interface are just few of the features that will make you feel the tension of being alone against barbarous warlords that threaten thousands of innocent lives.

 

WEAPONS OF CHOICE - Choose from a wide range of weapons to make your way to your primary target. Meet the fight head-on with your machine-gun, go berserk with your machete or make stealth kills as a Sniper. If you feel that the atmosphere is not warm enough, light up your flamethrower and let your enemies and everything around them feel the heat.

 

VEHICLES - Fly, Drive, Run, slide and hover over the huge open world with your glider, trucks, cars, boats and much more.

 

 

This shows off the engine, and some game footage too...

 

http://www.gametrailers.com/player/38387.html

 

 

Some more detail on 'immersion' (plus some more game footage too)...

 

http://www.gametrailers.com/player/39275.html

 

 

Details on mission structure etc...

 

http://www.gametrailers.com/player/39279.html

 

 

Simply gameplay. Looks immense...   :kasper:

 

http://www.gametrailers.com/player/39190.html

 

 

Comes with a built in map editor too. Which looks fucking incredible.    :yikes:

Will make for some epic battles...

 

http://www.gametrailers.com/player/38617.html

 

 

All in all, it looks fucking class. I hope I'm not disappointed...

 

:colo:

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Apparently the PC, 360, and PS3 versions are all the same. So, no getting screwed with a shoddy port if you're a console owner...

It's become the other way around nowadays though, hasn't it? PC versions are usually the ports from console-games.

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Apparently the PC, 360, and PS3 versions are all the same. So, no getting screwed with a shoddy port if you're a console owner...

It's become the other way around nowadays though, hasn't it? PC versions are usually the ports from console-games.

 

Suppose in a way, yeah it has. I was thinking more of the top end FPS titles, i.e. the likes of Half-Life 2, original Far Cry, Doom 3, etc.

 

The better the technology gets the more the line between PC and console gaming blurs anyway... 

 

 

On a different note...

 

Haven't seen anywhere, but, I wonder does this have the same DNA splicing carry on that the first one had? Thought the gameplay (i.e. guerilla warfare in the tropical islands) was much better up until that point, and it got progressively more silly towards the end.

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Apparently the PC, 360, and PS3 versions are all the same. So, no getting screwed with a shoddy port if you're a console owner...

It's become the other way around nowadays though, hasn't it? PC versions are usually the ports from console-games.

 

Suppose in a way, yeah it has. I was thinking more of the top end FPS titles, i.e. the likes of Half-Life 2, original Far Cry, Doom 3, etc.

 

The better the technology gets the more the line between PC and console gaming blurs anyway... 

 

 

On a different note...

 

Haven't seen anywhere, but, I wonder does this have the same DNA splicing carry on that the first one had? Thought the gameplay (i.e. guerilla warfare in the tropical islands) was much better up until that point, and it got progressively more silly towards the end.

Definitely. Don't even think I finished the first one, got tired of shooting the ape-things, you had to empty a fucking clip just to kill one of them. Stopped being fun and just got tedious and frustrating.

Would imagine that it should have to do something with the first one, otherwise aren't they just using the name to make a few extra dollars from the name?

 

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My impression was that this had nothing to do with the first game. I may be completely wrong but isn't Crysis the actual sequel to the first game? I vaguely remember reading something a long time ago about EA purchasing the team behind FarCry and then having them develop a sequel. However they didn't buy the title itself which is owned by UbiSoft?

 

For a long time I had no idea that FarCry2 was being developed and was under the impression that Crysis itself was the only sequel to the original. I think the idea behind FarCry2 is most likely to develop on the best parts of the original (the early sections) but move the game away from a setting similar to Crysis. They seem to be trying to go with a Deus Ex style approach of adding roleplaying elements into the game and giving the player more choice over their actions. It seems very ambitious but I think that if this works out as well as it sounds and all the pieces come together correctly then we could be looking at a step forward for the FPS genre.

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My impression was that this had nothing to do with the first game. I may be completely wrong but isn't Crysis the actual sequel to the first game? I vaguely remember reading something a long time ago about EA purchasing the team behind FarCry and then having them develop a sequel. However they didn't buy the title itself which is owned by UbiSoft?

 

For a long time I had no idea that FarCry2 was being developed and was under the impression that Crysis itself was the only sequel to the original. I think the idea behind FarCry2 is most likely to develop on the best parts of the original (the early sections) but move the game away from a setting similar to Crysis. They seem to be trying to go with a Deus Ex style approach of adding roleplaying elements into the game and giving the player more choice over their actions. It seems very ambitious but I think that if this works out as well as it sounds and all the pieces come together correctly then we could be looking at a step forward for the FPS genre.

Yeah, you're right.

From Wiki

Far Cry 2 abandons the science fiction aspects of its predecessor in favor of a more realistic and relevant setting. The game will take place in a small, fictional, central-African nation that is in a state of civil war... The protagonist of previous Far Cry games, Jack Carver, will not be featured in this game. When Ubisoft interviewed players about the original Far Cry in their research for this game, the interviewees didn't find the character very memorable or likeable.

The goal of the player's character will be to find and assassinate "The Jackal"[1], an arms dealer that has been selling weapons to both sides of the conflict.[2] The player must accomplish this goal by whatever means necessary, perhaps even through actions which are dangerously close to the level of immorality employed by the warring factions and the Jackal himself. This manhunt through an African nation and the simultaneous crisis of morality strongly resemble and were inspired by the 1902 novella Heart of Darkness, and the film it later inspired, Francis Ford Coppola's Apocalypse Now.

 

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  • 3 weeks later...

Multiplayer preview

 

Diamonds are not forever in Far Cry 2, but they are persistent. In the single-player campaign, the precious stones are mined by the warring factions and sold to fund their civil war. In the multiplayer mode, blood diamonds are rewarded as persistent upgrades as you increase in rank and unlock new weapons. In both cases, diamonds fuel the explosive action of Ubisoft Montreal's upcoming shooter.

 

 

We recently paid a visit to Ubisoft Montreal to finally get our hands on the four multiplayer game modes in Far Cry 2. In addition to Deathmatch and Team Deathmatch, you can also do battle in team-based Capture the Diamond--after all, if you had to choose between snatching a flag or a diamond, which would you go for? To win, you steal the enemy faction's briefcase of diamonds from its headquarters and bring it back to your base. You can score a point only if your own diamonds are secure in your headquarters. The diamond carrier is easily identified on the map because each briefcase gives off bright green or red smoke, depending on which faction you play for. After a point is scored, a new briefcase will spawn. There are a few interesting strategies that play into this mode. One player grabbed the diamonds and hightailed it back to his base, but instead of scoring the point, he hid in a nearby hut. While the opposing team was off trying to hunt down the diamond carrier, his teammate stealthily made his way to the enemy headquarters, and waited for the carrier to score so he could grab the new briefcase when it respawned--dirty!

 

 

The final mode, Uprising, is a hybrid of VIP and a Battlefield-style point capture. There are three control points that can be captured only by each team's captain. One team must capture all three points, after which the game will end when the other team's captain is assassinated. This mode takes the most coordination and teamwork to succeed. Points must be defended after they are captured, and grabbing new points requires a carefully organized attack. In either case, your team will be spread thin across the entire map.

 

Whereas vehicles are more of a simple mode of transportation in the single-player game, they play a strategic role in multiplayer. Most vehicles (including the officially licensed Jeeps) can carry multiple passengers. In Capture the Diamond, we preferred to drive a Jeep with a mounted machine gun. One teammate manned the gun as another fired from the front passenger seat. When we reached the enemy base, both passengers ran out to capture the diamond, while we smoothly executed a three-point turn to get the Jeep ready for the return trip. We popped the hood and applied the monkey wrench to repair the engine, then sped away, this time with diamond in tow. One desert map featured a one-passenger dune buggy, whereas a mountain map had hang gliders perched on cliffs, which were perfect for reaching a capture point quickly in Uprising. In any case, cars and Jeeps can be quickly dispatched with a grenade or RPG, and nothing earns experience points faster than an exploding car full of rebel insurgents.

 

You receive experience for capturing points, sharing vehicles with friends, stealing diamonds, healing teammates, and, of course, capping fools. This experience improves your rank and it rewards conflict diamonds that can be spent on upgrading six different player classes: the commando, rebel, guerilla, sharpshooter, gunner, and saboteur. The only real difference between each class is the weapon loadout. The saboteur can unlock remote-controlled IEDs, perfect for planting next to your briefcase of diamonds. As soon as someone steals it, you hit the button. The commando is a balanced character who uses machine guns, and the rebel starts out with the powerful flamethrower. Each class has three levels of upgrades, and each costs one conflict diamond. You can upgrade any class, regardless of which class you played as in the past. Unfortunately, there are no personal-customization options such as costumes or camouflage, but there are 30 ranks and plenty of powerful weapons to unlock, such as the six-pack grenade launcher. The more you use an individual weapon, the more proficiency you gain, eventually unlocking field manuals and bandoliers that increase weapon accuracy, reliability, and ammunition quantity. You can swap out your weapon loadout or class in-between each respawn. If you want to play with the more advanced weaponry sooner, you can host a player match with friends in which you level up much faster than in ranked matches. Alas, all upgrades in player matches are lost when you leave the server.

 

The 14 maps represented all of the environments from the single-player game, including jungle, savannah, desert, urban areas, and mountains. Some maps are small and encourage close-quarters combat in enclosed areas, whereas others are huge and perfect for vehicles as well as sniping. A great touch is the ability to change the time of day and play under the blazing sun or the cover of darkness, which drastically changes the gameplay experience on each map. And if you don't like any of these maps, pop into the map editor and create your own. Each custom map will support all four game modes and up to 16 players.

 

As in the single-player campaign, you will have a health meter. Instead of using first-aid kits in multiplayer, you can hit a heal button that triggers a long-winded animation (for instance, digging a bullet out of your thigh with a knife). It's best to find cover whenever you heal because the animation will take you out of the action for several seconds. If you do fall in the heat of battle, a teammate will have several seconds to run over and heal you. It's always a fun strategy to shoot an enemy from cover, wait for his teammate to rush over, and then take them both out. It's even more fun using remote mines. If you don't have patience for such a maneuver, feel free to shoot a wounded player and kill him instantly.

 

 

Between the persistent upgrades and the map editor, multiplayer in Far Cry 2 is fairly deep. Be sure to check out our new video of multiplayer in action. We'll have more on Far Cry 2 as we approach the October 21 release date.

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First far cry had all this hype, looked good but the game play was a bit crap. Looks like they have improved that in this version, so I'm hopeful. Probs get this on my pc, though I will need a new GFX card to run it at decent settings.

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First far cry had all this hype, looked good but the game play was a bit crap. Looks like they have improved that in this version, so I'm hopeful. Probs get this on my pc, though I will need a new GFX card to run it at decent settings.

This really hasn't got anything to do with the first Far Cry except for the name though. Not even the same developers. Think this could be a canny game, hopefully it can overtake COD4 as the best online shooter.

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You know how this game is a huge open world of 50,000 square Kilometres?

 

Well, I was just messing around on Google Earth and tried to measure from a point to give most of us here an idea of just how big an area this really is, something we can relate to:

 

Right, from Whitley Bay Lighthouse to the mouth of the river Tees, is 50km's.  Then you've got 50km's inland, then up and then back to Whitley Bay lighthouse.  :kasper:

 

Huge is an understatement.

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  • 2 weeks later...

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