Clay Posted January 24, 2009 Share Posted January 24, 2009 Anyone tried the demo yet? it's on both Live and PS network i believe. Must say it's 100% on my to buy list... loved the first game and the second carrys on in the same vain.. graphics are gorgeous and it's probably got the best 'horror' feel of any game on the 360 thus far and that's only going by the demo... I was a bit sceptical about the inclusion of a mech in the game but it works really well and it's only optional that you use it anyway.. Anyone else played it? Thoughts? Link to post Share on other sites More sharing options...
Coco Posted January 24, 2009 Share Posted January 24, 2009 Played the demo there... Pretty good I thought. Very much like the first one, which isn't a bad thing. Was genuinely caught out with a few of the scares, very creepy in parts. Might get this one when it comes out... Link to post Share on other sites More sharing options...
Adam Posted January 24, 2009 Share Posted January 24, 2009 Its out on PC as well... Link to post Share on other sites More sharing options...
Chrissy Bee Posted January 24, 2009 Share Posted January 24, 2009 The first was very, very boring after some great early promise (fab AI, graphics, etc.). I'll play the new demo some time, I downloaded it yesterday. Link to post Share on other sites More sharing options...
Clay Posted January 24, 2009 Share Posted January 24, 2009 First one was awesome imo.. MP especially. Link to post Share on other sites More sharing options...
Nobody Posted January 27, 2009 Share Posted January 27, 2009 Just tried the demo, it's pretty good. Love the physics when you shoot someone, the way the react to the bullet hitting them looks very realistic. Shame there's no tactical use for it, i.e shoot someone in the foot or leg and they'll walk with a limp or not being able to walk at all. Link to post Share on other sites More sharing options...
Coco Posted January 27, 2009 Share Posted January 27, 2009 Just tried the demo, it's pretty good. Love the physics when you shoot someone, the way the react to the bullet hitting them looks very realistic. Shame there's no tactical use for it, i.e shoot someone in the foot or leg and they'll walk with a limp or not being able to walk at all. I've been hoping that this kind of thinking would be adopted in games for a long time. Would be fucking class if done well... Link to post Share on other sites More sharing options...
Nobody Posted January 27, 2009 Share Posted January 27, 2009 Just tried the demo, it's pretty good. Love the physics when you shoot someone, the way the react to the bullet hitting them looks very realistic. Shame there's no tactical use for it, i.e shoot someone in the foot or leg and they'll walk with a limp or not being able to walk at all. I've been hoping that this kind of thinking would be adopted in games for a long time. Would be fucking class if done well... Aye, it would, and I feel that this might be a step closer, like they are half way there. Considering the terrific A.I in the original, you have to wonder if not Monolith could have pulled it off in this. One thing I do like is that you've got legs. Pisses me off so much that there are so few FPS where your avatar has legs. Link to post Share on other sites More sharing options...
Syrette Posted January 27, 2009 Share Posted January 27, 2009 Just tried the demo, it's pretty good. Love the physics when you shoot someone, the way the react to the bullet hitting them looks very realistic. Shame there's no tactical use for it, i.e shoot someone in the foot or leg and they'll walk with a limp or not being able to walk at all. I've been hoping that this kind of thinking would be adopted in games for a long time. Would be fucking class if done well... ? It's been around for a while, just most developers tend not to bother with it. Soldier of Fortune was doing it years ago, even Fable 2 has a system for it once you reach a certain level. Link to post Share on other sites More sharing options...
Coco Posted January 27, 2009 Share Posted January 27, 2009 Just tried the demo, it's pretty good. Love the physics when you shoot someone, the way the react to the bullet hitting them looks very realistic. Shame there's no tactical use for it, i.e shoot someone in the foot or leg and they'll walk with a limp or not being able to walk at all. I've been hoping that this kind of thinking would be adopted in games for a long time. Would be fucking class if done well... ? It's been around for a while, just most developers tend not to bother with it. Soldier of Fortune was doing it years ago, even Fable 2 has a system once for it once you reach a certain level. Dunno, never played Soldier of Fortune, and in Fable 2, it's not the same as I think Towelie meant. IMO This should be common place in FPS games. i.e If you clip an enemy on the arm, they can't hold the gun properly, or if you shoot his legs, he drops to the ground and tries to crawl away or whatever. It would make fire fights feel a lot more intense and 'realistic'.... Link to post Share on other sites More sharing options...
Syrette Posted January 27, 2009 Share Posted January 27, 2009 I agree. It's also more effort for the developers to implement it though, and some games it just wouldn't be worth it (as in ones with lots of enemies on screen at any one time). Link to post Share on other sites More sharing options...
Coco Posted January 27, 2009 Share Posted January 27, 2009 I agree. It's also more effort for the developers to implement it though, and some games it just wouldn't be worth it (as in ones with lots of enemies on screen at any one time). Aye, I know it'd be more effort, but, it would really make a difference, and if done properly, would revolutionize the genre. Well, that's my opinion anyway. Imagine CoD4 with that level of detail. Especially, considering the advances in the technology over the last 5-10 years, things like this and fully destructible environments should be more common place. Link to post Share on other sites More sharing options...
Syrette Posted January 27, 2009 Share Posted January 27, 2009 I agree, and that's why games such as Crysis are so far advanced. Link to post Share on other sites More sharing options...
Syrette Posted February 5, 2009 Share Posted February 5, 2009 Oh yeah, great game, but I'll not buy it till it goes down in price a bit. Looks like a game that really suffers from not being in high def also which is a bit annoying. Link to post Share on other sites More sharing options...
Clay Posted February 5, 2009 Share Posted February 5, 2009 Really? I thought the graphics were stunning in parts imo... I'm going to wait until it drops below the £30 mark aswell like, not sure i'd be willing to pay more for a game these days. Link to post Share on other sites More sharing options...
Syrette Posted February 5, 2009 Share Posted February 5, 2009 Really? I thought the graphics were stunning in parts imo... That's exactly my point. They're clearly (and obviously) optimised for HD, not for people like myself with ye olde standarde definition. Oh and another thing, I love slo-mo in games. FEAR would be a lot less unique without it and that goes for the Max Payne games too. Link to post Share on other sites More sharing options...
Clay Posted February 5, 2009 Share Posted February 5, 2009 Oh right i see what you mean now Yeah i like the slow mo in FEAR aswell, lasts just the right amount of time. Link to post Share on other sites More sharing options...
Nobody Posted February 5, 2009 Share Posted February 5, 2009 Another fan of slo-mo here. As long as the game is not solely built around it (I.E it needs to be a solid game even without it), it's always good fun, especially when the effects are done well. Don't think any game will ever top the Max Payne games when it comes to slo-mo, they got it just right. Link to post Share on other sites More sharing options...
Syrette Posted February 5, 2009 Share Posted February 5, 2009 Stranglehold did it pretty well also. Link to post Share on other sites More sharing options...
Nobody Posted February 6, 2009 Share Posted February 6, 2009 Stranglehold did it pretty well also. Only played the demo, didn't fancy shelling out for the full game. Felt like something I had played before. Link to post Share on other sites More sharing options...
Mike Posted February 11, 2009 Share Posted February 11, 2009 Not bad. They've certainly stepped their game up since the first. Link to post Share on other sites More sharing options...
pedro111 Posted February 11, 2009 Share Posted February 11, 2009 What is this FEAR game? Cant recall playing the first one! Link to post Share on other sites More sharing options...
Mike Posted February 11, 2009 Share Posted February 11, 2009 Standard FPS with creepy shit added. First one didn't do it so well, imo. This new one seems better. Haven't got a clue what's going on, story wise. Link to post Share on other sites More sharing options...
pedro111 Posted February 11, 2009 Share Posted February 11, 2009 Thankyou Michael. Link to post Share on other sites More sharing options...
Nobody Posted February 11, 2009 Share Posted February 11, 2009 Standard FPS with creepy shit added. First one didn't do it so well, imo. This new one seems better. Haven't got a clue what's going on, story wise. First one was a terrific game. Amongst the best A.I up to that point, incredible graphics and effects and with a very good slo-mo function. This, by the sound of things, does not live up to the original. Link to post Share on other sites More sharing options...
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