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Medal of Honor: Modern Warfare


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Well, not actually called Modern Warfare, but it could just as well have been.

Medal of Honor returns to the front lines, this time in today’s war. For the first time in the franchise’s 10-year history, Medal of Honor is leaving the WWII theatre and putting players in war-torn Afghanistan. Electronic Arts Inc. today revealed that in 2010, Medal of Honor, an all-new first-person shooter game, will introduce the Tier 1 Operator: a relatively unknown entity directly under the National Command Authority who takes on missions no one else can handle. The development team has been working closely with Tier 1 Operators from the US Special Operations Community since the earliest stages of development to create the most authentic modern war experience. Inspired by real events, Medal of Honor reveals the mission of today’s most elite soldier – his will, his mindset and his uncompromising professionalism.

 

Medal of Honor is being built with a best-in-class single-player campaign. The Medal of Honor development team at EALA has been hand-selected by the studio leadership of General Manager Sean Decker, Executive Producer Greg Goodrich and Senior Creative Director Rich Farrelly. To compliment the single-player experience, EALA has enlisted the multiplayer expertise at EA DICE. This team will develop the multiplayer experience of Medal of Honor. These two studios are coming together to deliver a world-class Medal of Honor that is poised to re-set and re-boot the franchise for a new generation.

 

“When we first set out to reinvent Medal of Honor, we wanted to stay true to its roots of authenticity and respect for the soldier but bring it into today’s war. The Tier 1 Operator is the most disciplined, deliberate and prepared warrior on the battlefield. He is a living, breathing, precision instrument of war.” said Greg Goodrich, Executive Producer, Medal of Honor. “We are honored to have the rare opportunity to work closely with these men to create a game that shares their experience.”

 

“EA has always been an advocate for telling the soldiers’ story. The new Medal of Honor follows that tradition. We felt it was important to tell the story of today’s war and today’s elite soldiers via today’s most relevant medium – videogames,” said Sean Decker, VP and General Manager of EALA. “We are so proud to bring together two powerhouse development teams to make this game a reality; EA Los Angeles and EA DICE. Medal of Honor promises to be an unforgettable entry in the modern shooter genre.”

http://www.gametrailers.com/player/59596.html

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I read a while back that Medal of Honor was heading this direction. It was only a matter of time before others took notice of the success of CoD and moved in for a share of the market.

 

The last Medal of Honor game had a few good ideas that were unfortunately overshadowed by some terrible ones.

 

My only issue with this is that the market could quickly become saturated with similar games like in the days when everyone was releasing WW2 titles. We now have CoD, Rainbow, Battlefield doing the modern combat thing and god knows how many others ready to join them.

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Tbf, to Battlefield they did the modern combat thing way before Cod did it. MoH games used to be mint, so will be interesting to see what they can do differently to Modern Warfare as everyone is going to compare them anyway.

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Tbf, to Battlefield they did the modern combat thing way before Cod did it. MoH games used to be mint, so will be interesting to see what they can do differently to Modern Warfare as everyone is going to compare them anyway.

See your point, but Battlefield is quite a different type of FPS though tbf, and wasn't it only the original that was set in WW2 before they did Vietnam and then modern? Both CoD and MoH has fairly long traditions of being WW2 games before going modern, which is why the comparison is more valid IMO.

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It was only the original that was set in WW2 but it did have 2 expansion packs before they shifted on to Vietnam. Unfortunately Vietnam was poor which in a way increased the shelf life of Battlefield 1942 until the point they released their modern combat version, Battlefield 2. It should also be noted though that by that time there was a modification called Desert Combat which added modern combat maps, vehicles and weapons to the engine and was so popular that almost half the players were playing it. It wouldn't be a shock if that was the motivation for DICE to switch to modern combat for Battlefield 2. I still feel that they aren't tapping into the full potential of the Battlefield idea. What they have is essentially a FPS but with vehicles yet for some reason they have to over emphasise that the vehicles are there. I've always wondered why they don't add in their massive multiplayer maps and then make say 10 smaller maps that are non vehicle for infantry style play. Again there were modifications that did this for 1942 and they proved to be very popular amongst the clan players.

 

The worry for me is that Medal of Honor used to be good when what is now essentially the Call of Duty team were working on them. Allied Assault was the most impressive but the two expansions were pretty good as well. Since then though the games have lacked the polish that would make them rival CoD. Since the step up to CoD4 and the introduction of multiplayer perks etc a new bar has been raised and Medal of Honor will have to meet those standards to survive. They need to introduce something fresh to draw the player in to both the single and multi player experience. Maybe it could be something as simple as a cover system or they can come up with something unique that people haven't seen before.

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Ooooo this is actually pretty good, like a cross between Bad Company and COD, shame the beta has a limited resolution, it looks kinda ugly but you can see the detail is there.

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Aye, it looks pretty good. That was the only reason I stuck a pre-order in for it (to get the beta code). Just a bit of a shame that the 360 version has been delayed so long...

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After all the waiting for this to come to 360, it's pretty shit. The damage/death situation is terrible, you find yourself just dropping dead at various time with no idea who or what killed you. And when you spawn afterwards, there's every change it'll be within 6ft of an enemy. The grenades and explosives are a joke too. There's next to no splash damage, so you have to nearly hit someone full in the face to kill them, or even register a hit.

 

It's really annoying too, because I want to enjoy this. At times, there's a good game trying get out...

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