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Armed Assault 3

Guest Rob 1988

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Guest Rob 1988

Armed Assault 3




scheduled for release exclusively for PC in Summer 2012, will offer a unique sandbox-style combat gameplay experience in the most detailed environment of the series to-date.



Single-Player Campaign Evolve from a lone prey into a military commander in the open-ended & story-driven campaign.


Vehicles & WeaponsControl multitude of aircraft, vehicles and ships with the accurate simulation, shoot anything from pistols to the sophisticated weapon platforms.


Customizable Soldier LoadChoose your uniform, assemble your weapon kit, change your loadout, get loaded up.


Physical simulation & improved animationsTake advantage of PhysX™ supporting the vehicle simulation, in-game interactions and the revamped animation system.


Rich & authentic environmentExplore the unsurpassed modern ground combat experience set on the authentic Mediterranean island modeled from the real geographic data.


Multiplayer GameplayChallenge both cooperative & competitive scenarios with full support of dedicated servers for both Windows and Linux.


Completely Extensible & ModdableDesign & create countless customizable scenarios using the intuitive & easy-to-use mission editor.













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Guest Rob 1988


The main character in the game will Captain Scott Miller (Place of birth Newcastle Upon Tyne :celb:)


How do you know this? A Geordie in the US Army?


E3 2011: ArmA 3 Gameplay Walkthrough Part 3/3 (3:30)



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  • 1 month later...
  • 7 months later...
Guest ObiChrisKenobi

Only watched 3 minutes, but the 'Main Voice' reminds me of Randy Marsh. So it was funnier.

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"PC Zombie Darling Causes Sale Explosion, ArmA Devs Happy to Help"


The zombie survival mod for Bohemia Interactive's military sim ArmA II has come out of nowhere to be one of the most interesting things to happen to PC gaming in 2012. What's most interesting, to me at least, is what it's done to the sales and profile of ArmA II, a very serious game and one that, while successful and prominent within a niche of PC gaming, is hardly what you'd call a mainstream smash.


Yet in the past few weeks more newcomers have been exposed to ArmA II in a short span of time than ever before, all because the game's ruthless approach to realism and survival now includes zombies. To find out how the mod has impacted the game, and how they're handling the overnight renaissance in awareness, I spoke with Bohemia Interactive's Marek Španěl.


"There's no doubt that the thrilling Day Z mod currently drives Arma 2 Combined Operations sales on Steam", he says with a touch of understatement. "Sales have increased almost fivefold from how they were before Day Z's Alpha release!"


"That said, we have always been proud to provide a PC exclusive type of game like Arma 2, with a strong emphasis on modding and the user community."


Asked whether the mod's success could lead to Bohemia Interactive actually lending a helping hand (the mod's creator is currently a little overwhelmed by the response), Španěl says that the developer is actually accommodating DayZ in ArmA II's next update.


"Bohemia Interactive has always tried to help community mod makers in many different ways and Day Z mod is no different", he says. "We're more than happy to assist DayZ in any suitable way and considering the mod's popularity we are committed to do some related work in the next Arma 2 update (1.61)."


"We are actively communicating about how we could best support the Arma 2 user community especially in multiplayer and Day Z players are right now a significant portion of people actively playing the game, so of course it's high on our priority list to support it the best we can. It's important to understand that DayZ was released just a few weeks ago as a tech demo/proof of concept and it's still at Alpha status so until we know where the project intends to go it's hard to commit to anything specifically."


And the future? "I personally find the combination of realistic Arma style gameplay and settings with survival zombie apocalypse so addictive that I believe it can stand as a gaming experience on its own."


"At the moment Rocket [note: the mod's creator] from DayZ is completely overwhelmed by the demand and we're also trying to support users as much as we can alongside our other projects, so it's impossible to think too much about what the future holds for us."

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I find this news rather promising as the modding community is being shut down by the likes of EA who see it as a massive threat to their plans of releasing minimal effort DLC and charging £12 a time for it. The days of excellent user built custom maps and high quality total conversions are fast disappearing. :(

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I found this post pretty class:


Day Z


I've got a story to tell. Last night I died after falling out of a deer stand (http://www.shacknews.com/chatty?id=28193567#item_28193567). So this evening I spawned by Kamenka and started running north so that I might rendezvous with shackers later tonight. As I was running through the mountains, I spied what looked to be a body about 300m to my right. I was curious because I've never seen zombies so deep in the woods, so I thought it must be a player, but I was also cautious because the situation suggested he'd been murdered. I approached slowly in a crouch walk. I remembered stories I'd read of bandits setting traps by killing or wounding players and then killing whoever came to help or scavenge. I thought I was being paranoid, but sure enough, I spotted a bandit kneeling by a tree about 100 m south of the body. I circled around him, crept up behind, and shot him in the head. The guy was fully kitted out: I took an M16 with holo-site, a silenced pistol, matches, knife, map, compass, GPS, blood packs, and every other good thing.


I packed up his equipment and set to searching for the body that had originally caught my attention. It wasn't a corpse: it was another player, he was alive, but prone on the ground with his pistol out. He started turning in my direction, slowly: he wouldn't or couldn't stand. I shouted at him in all caps that I was friendly, but if he didn't stop moving then I'd shoot him. That gave him time to get a shot off, so I emptied a clip in him. He'd grazed my leg and I was bleeding; I bandaged up and ran away.


I'll never know, but I may have gotten the better of Mr. Delightful: http://dayzmod.com/forum/showthread.php?tid=2065


I was too excited and scared to take pics while it was happening, but here's the loot:




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  • 2 months later...
Guest Rob 1988

Some more info on Cpt. Scott Miller (aka The Geordie Warrior)


CTRG // Security Team A Commanding Officer / SHAPE

British national, born June 22nd 1992 in Killingworth, Northern England. Married (Kate née Greggs, 39), 1 child (Susan, 7). Enlisted into the Royal Marines in 2010, underwent Commando training following tour of duty in Afghanistan. Completed his studies and the Officer’s course in 2016. In 2021, joined Special Boat Service, becoming one of its troop commanders.


Took part in covert NATO joint operations in the Pacific Theatre, Middle East and Turkey. After recovering from a severe injury, he was transferred from active service until drafted to the newly formed Combat Technology Research Group – a small NATO taskforce established to gather the intelligence on the opposing forces’ advanced weapons technologies – in 2032. Cpt Miller commands CTRG security team A.





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  • 1 year later...

It's a realistic simulator therefore you aren't going to see action like in other games. To be honest the audience for this type of game is fairly small and mostly it's people who are more into the RPG thing than actually playing the game for what it is. That's not to say that it isn't a good game. Just one that is suited to a particular type of player.


Personally I enjoy the realism side of things including the need to be tactical and move around the map well but even I find ARMA way too slow at times.

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