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The Bureau : XCOM Declassified (PC, 360, PS3)


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http://www.eurogamer.net/articles/2013-04-26-third-person-tactical-shooter-the-bureau-xcom-declassified-announced

 

2K Games has announced The Bureau: XCOM Declassified, the third-person shooter from the people who made BioShock 2.

 

It's out on PC, PlayStation 3 and Xbox 360 on 20th August 2013.

 

Below is a live action video, called The Burn Room, which sets the scene for the long in development 1960s alien-themed shooter.

 

"In 1962, one covert group stood as the first and only defense against outside threats," reads the official blurb. "From the shadows, The Bureau defended the world, protected humanity and erased the truth."

 

The Bureau is a top secret government unit that investigates and conceals alien attacks. You play special agent William Carter and lead a squad in third-person tactical shooter gameplay.

 

 

 

http://youtu.be/XyGvBzQ9nNI

 

http://images.eurogamer.net/2013/articles/1/5/7/5/2/9/4/136696243506.jpg/EG11/resize/600x-1/quality/91

 

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Bioshock 2 was a solid enough game, all it lacked was an Irrational level of story and polish (which not many games can muster). I'm curious to see how this pans out. The setting seems interesting, and if the gameplay holds up, it could be a great game.

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Fair point :lol:  syndicate all over again? Would be a shame, just like it was then.

 

BS2 team should do a good job of a fps, and if syndicate released a top down version like xcom did first then it would have had a better impact.

 

Nothing wrong with xcom broadening its market as long as it doesn't forget what made it in the first place which EA (?) did with syndicate.

 

I doubt it'll be anything special though.

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  • 3 weeks later...

http://kotaku.com/30-minutes-with-the-bureau-at-least-that-old-xcom-shoo-504202290

 

Overly familiar though it might be, I can't deny the game's sparked a desire to control a character dressed like Eliot Ness and guys in original G.I. Joe fatigues and vintage mechanic's coveralls. I didn't have either of them die on me, but the game's supposedly going to make you ache when that happens. Based on what I've seen so far, The Bureau might not be a whole new revelation on its own. However, there might just be enough to make it a retro-slick variant of already extant experiences. My half-hour session with the game has me imagining an episode of Dragnet where strategically complex shootouts happen with aliens instead of mobsters and where you find out that the guy you smoke Lucky Strikes with has a none-too-kosher secret, like being gay. That's a game I would play. That's the game that 2K Marin has to deliver.
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  • 2 months later...

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