Jump to content

Shadowrun Returns - July 25th 2013 (PC)


Mike
 Share

Recommended Posts

  • 2 weeks later...

http://www.eurogamer.net/articles/2013-06-18-shadowrun-returns-release-date-set-at-25th-july

 

We'd been told to expect a Shadowrun Returns release in June but now the date has been pushed back and set officially as 25th July.

 

"We know we've been saying June for some time, but now that we've reached this final stage of development, and although our Kickstarter funding was spent some time ago, we've decided to invest additional time in bug fixing and polishing the game," explained developer Hairbrained Schemes. "That means a longer crunch period for a tired team, but everyone agrees that it's worth it.

 

"One of the most common pieces of Backer feedback we've received over the past year is that we should take the time we need to ship this game. We really appreciate that, and we know we've thanked you already about a hundred times, but we're doing it again because we mean it. Thanks.

 

"You gifted us with your trust as well as your funding and we take that responsibility very seriously. You gave us the opportunity to contribute to something bigger than ourselves and something we think is worth all the time, sacrifice, and hard work. Soon, we'll give it all back to you."

 

Shadowrun Returns is a Unity-powered reinvention of the old and popular SNES RPG that was based on the Shadowrun PnP game. It's due out on PC (Windows and Linux), Mac and tablets (Android and iOS). A level editor is thrown in.

 

http://images.eurogamer.net/2013/articles/1/5/9/1/6/4/3/13715702688.jpg/EG11/resize/300x-1/quality/91

Link to post
Share on other sites

  • 1 month later...
Guest Open_C

 

Is this XCom but without the shit base building??  Can't tell whether it's real time or turn based..

 

..looks turn based..

 

..

 

http://ronaldmatters.com/wp-content/uploads/2013/01/fingers-crossed-gif_RONALDMATTERSblog.gif

Link to post
Share on other sites

Guest Open_C

 

Aye, I looked at that but it didn't look quite so cerebral as I'd have liked.  Couldn't quite work out how it was working tbh, although I just watched about 20 seconds of the video :)

 

Turn based :megusta:

Link to post
Share on other sites

This is pretty much where I'm at now.

 

 

 

 

One of the landers on Mun:

 

http://s21.postimg.org/lvsfxi153/kerbal1.jpg

 

Mun rover and rover lander:

 

http://s21.postimg.org/44gtj1lqf/kerbal5.jpg

 

 

 

 

 

 

It's pretty basic stuff

 

:smug:

Link to post
Share on other sites

Quite enjoyed my little session on this earlier. It's refreshing to have a game with no VO. The written dialogue makes you pay more attention, and as a result, feel more of an attachment to the story. It helps that it's quite well written. :lol:

Link to post
Share on other sites

It's good, but it's VERY linear. Like, holy shit it's a straight line. The story is really good, by gaming standards, and the mod community is already up and running.

Link to post
Share on other sites

Yeah, but it's almost as if they've given you this one story as a glorified tutorial, and then the tools for people to make the rest as they see fit. The mods should be amazing and will expand the shelf life significantly.

Link to post
Share on other sites

  • 2 weeks later...

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

×
×
  • Create New...