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Mike
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Guest firetotheworks

Pretty hard to do the visuals justice in Zelda because so much of it is about scale and distance rather than just size.

 

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Love it when games make an effort with draw distance, like :thup:  I remember being wowed by the Outrun remake last gen for that reason, you could see for miles and miles into the distance which struck me as unusual at the time.

 

More from Bound.  I don't think it's actually a game in the traditional sense, just a way for photo mode lovers to fuck around with a geometrically pleasing environment and a character who literally just dances all the time.  It doesn't actually look anything like I'm making it look here, but they got the camera controls just about perfect.  Even get a sun in the shape of the aperture blades when you force it :)

 

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